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Sid meiers civilization v gameplay
Sid meiers civilization v gameplay







If you pursue the Liberty policy tree, be sure to unlock the policy that grants an additional Worker and 25% faster tile improvement speed, as this will help throughout the game.Įspecially on higher difficulties, Workers are prohibitively expensive to produce. Improve tiles that do not require preliminary work, such as clearing a forest or a jungle, first so as to have the quickest yield from tiles. Improving tiles that can become Farms is equally important as this will significantly boost food. Your first focus should be around improving luxury resources you may have that you have the appropriate tech for. Something very important to consider early on is that tile improvements can be changed later in the game. The primary purpose of Workers early on is to increase the yield of tiles worked. Camps and Plantations only yield additional Gold when improved whereas Mines and Quarries yield additional Production (a much more important resource) thus the opportunity cost of settling on a resource that requires a Mine or a Quarry is much higher. Settling on a luxury delays the need for a Worker early on, since the city automatically works it with the appropriate tech however, it denies your city the tile yields of the improved luxury. It is often advisable to settle directly on luxuries that require a Camp (such as Furs and Truffles) or a Plantation (such as Cocoa, Citrus, Wine, and Cotton). You should always aim at least for another luxury, because settling each city consumes 4 Happiness. Your expansion should be located next to luxuries you don't have or settling a claim on an extremely good strategic position for further conquest or turtling. You generally shouldn't produce Settlers before having 4 Population, because it will take too long to build a Settler and your city will take too long to catch up to other players when you finish the Settlers. 3 Food counts for 1 Production in Settler production. While producing a Settler your city cannot starve or grow, which allows every tile to be devoted to production and gold generation.

  • A mountain (requirement for certain Wonders and Observatory).
  • Sea access (if there are sea resources nearby, or your cities are all coastal for feeding them with Cargo Ships).
  • sid meiers civilization v gameplay

    Placed on a hill (extra Production at the start of the game and extra defensive stats).A river (extra Food on Farms next to river with Civil Service and the ability to build Water Mill, Garden, and Hydro Plant).The perfect city placement needs the following, in order of importance:

    #Sid meiers civilization v gameplay how to#

    Optimal City Placement and How to Expand When a city grows, the new citizen will automatically work the highest production tile and you will get the benefit on the very same turn, because food is consumed fn on a food tile for following turns. Set your city on production focus and lock "growth" tiles (tiles with 3 or more Food, so named because each citizen consumes 2 Food).

    sid meiers civilization v gameplay sid meiers civilization v gameplay

    In the early game it's most important for your city to grow. Always start your game by building at least 1-2 Scouts on big continental maps and fewer on island maps to explore for new city locations, ancient ruins and meeting more city-states. Early alliances also allow you to sell your luxuries for 240 Gold instead of just 7 Gold per turn, which equals only 210 Gold (though this differs on slower or faster game speeds). Starting to trade with civilizations early on makes them friendlier and more likely to give you a Declaration of Friendship. Think twice about giving embassies to warmongering civilizations (the Zulus, Mongols, Huns, etc.), especially on higher difficulties.

    sid meiers civilization v gameplay

    Remember though that this gives the AI knowledge of the location of your capital city, which could result in them coveting your lands. Then try to sell your embassies to the AI for 1 Gold per turn. 2.4 Babylon (rushing Great Library and Science Victory)Įarly on, try to find city-states (30 Gold if you meet them first, and 15 Gold if you don't).2.3 Hanging Gardens and Petra on Immortal.2.1 Strategy for Duel Maps with Lots of AI Players.1.7 Warmongering on Immortal and Deity Difficulties.1.3 Optimal City Placement and How to Expand.







    Sid meiers civilization v gameplay